Milenius contributed this to the Duris Forums for those players who use TT++.
#ACTION {You have been blinded!} { play } #ALIAS {pcalm} { #action {You finish your song.} {play calm}; #if {"$instrument"=="harp" || "$instrument"=="mastery" || "$instrument"=="time"} { play calm }; #else { play; rem $instrument; hold harp; #variable {instrument} {harp}; #showme {instrument set to $instrument}; play calm; #variable {song} {yes} } } {5} #ALIAS {pchaos} { #action {You finish your song.} {play chaos}; #if {"$instrument"=="drums" || "$instrument"=="mastery" || "$instrument"=="time"} { play chaos }; #else { play; rem $instrument; hold drums; #variable {instrument} {drums}; #showme {instrument set to $instrument}; play chaos; #variable {song} {yes} } } {5} #ALIAS {pdis} { #action {You finish your song.} {play dissonance}; #if {"$instrument"=="horn" || "$instrument"=="mastery" || "$instrument"=="time"} { play dissonance }; #else { play; rem $instrument; hold horn; #variable {instrument} {horn}; #showme {instrument set to $instrument}; play dissonance; #variable {song} {yes} } } {5} #ALIAS {pdragon} { #action {You finish your song.} {play dragons}; #if {"$instrument"=="horn" || "$instrument"=="mastery" || "$instrument"=="time"} { play dragons }; #else { play; rem $instrument; hold horn; #variable {instrument} {horn}; #showme {instrument set to $instrument}; play dragons; #variable {song} {yes} } } {5} #ALIAS {pfly} { #action {You finish your song.} {play flight}; #if {"$instrument"=="horn" || "$instrument"=="mastery" || "$instrument"=="time"} { play flight }; #else { play; rem $instrument; hold horn; #variable {instrument} {horn}; #showme {instrument set to $instrument}; play flight; #variable {song} {yes} } } {5} #ALIAS {pharm} { #action {You finish your song.} {play harming}; #if {"$instrument"=="lyre" || "$instrument"=="mastery" || "$instrument"=="time"} { play harming }; #else { play; rem $instrument; hold lyre; #variable {instrument} {lyre}; #showme {instrument set to $instrument}; play harming; #variable {song} {yes} } } {5} #ALIAS {pheal} { #action {You finish your song.} {play healing}; #if {"$instrument"=="lyre" || "$instrument"=="mastery" || "$instrument"=="time"} { play healing }; #else { play; rem $instrument; hold lyre; #variable {instrument} {lyre}; #showme {instrument set to $instrument}; play healing; #variable {song} {yes} } } {5} #ALIAS {phero} { #action {You finish your song.} {play heroism}; #if {"$instrument"=="drums" || "$instrument"=="mastery" || "$instrument"=="time"} { play heroism }; #else { play; rem $instrument; hold drums; #variable {instrument} {drums}; #showme {instrument set to $instrument}; play heroism; #variable {song} {yes} } } {5} #ALIAS {ppeace} { #action {You finish your song.} {play peace}; #if {"$instrument"=="harp" || "$instrument"=="mastery" || "$instrument"=="time"} { play peace }; #else { play; rem $instrument; hold harp; #variable {instrument} {harp}; #showme {instrument set to $instrument}; play peace; #variable {song} {yes} } } {5} #ALIAS {pprot} { #action {You finish your song.} {play protection}; #if {"$instrument"=="horn" || "$instrument"=="mastery" || "$instrument"=="time"} { play protection }; #else { play; rem $instrument; hold horn; #variable {instrument} {horn}; #showme {instrument set to $instrument}; play protection; #variable {song} {yes} } } {5} #ALIAS {prev} { #action {You finish your song.} {play revelation}; #if {"$instrument"=="mandolin" || "$instrument"=="mastery" || "$instrument"=="time"} { play revelation }; #else { play; rem $instrument; hold mandolin; #variable {instrument} {mandolin}; #showme {instrument set to $instrument}; play revelation; #variable {song} {yes} } } {5} #ALIAS {psleep} { #action {You finish your song.} {play sleep}; #if {"$instrument"=="flute" || "$instrument"=="mastery" || "$instrument"=="time"} { play sleep }; #else { play; rem $instrument; hold flute; #variable {instrument} {flute}; #showme {instrument set to $instrument}; play sleep; #variable {song} {yes} } } {5} #ALIAS {pstorm} { #action {You finish your song.} {play storms}; #if {"$instrument"=="drums" || "$instrument"=="mastery" || "$instrument"=="time"} { play storms }; #else { play; rem $instrument; hold drums; #variable {instrument} {drums}; #showme {instrument set to $instrument}; play storms; #variable {song} {yes} } } {5}