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Milenius contributed this to the Duris Forums for those players who use TT++.


#ACTION {You have been blinded!}

{
play
}
#ALIAS {pcalm}
{
#action {You finish your song.} {play calm};
#if {"$instrument"=="harp" || "$instrument"=="mastery" || "$instrument"=="time"}
{
play calm
};
#else
{
play;
rem $instrument;
hold harp;
#variable {instrument} {harp};
#showme {instrument set to $instrument};
play calm;
#variable {song} {yes}
}
}
{5}

#ALIAS {pchaos}
{
#action {You finish your song.} {play chaos};
#if {"$instrument"=="drums" || "$instrument"=="mastery" || "$instrument"=="time"}
{
play chaos
};
#else
{
play;
rem $instrument;
hold drums;
#variable {instrument} {drums};
#showme {instrument set to $instrument};
play chaos;
#variable {song} {yes}
}
}
{5}
#ALIAS {pdis}
{
#action {You finish your song.} {play dissonance};
#if {"$instrument"=="horn" || "$instrument"=="mastery" || "$instrument"=="time"}
{
play dissonance
};
#else
{
play;
rem $instrument;
hold horn;
#variable {instrument} {horn};
#showme {instrument set to $instrument};
play dissonance;
#variable {song} {yes}
}
}
{5}

#ALIAS {pdragon}
{
#action {You finish your song.} {play dragons};
#if {"$instrument"=="horn" || "$instrument"=="mastery" || "$instrument"=="time"}
{
play dragons
};
#else
{
play;
rem $instrument;
hold horn;
#variable {instrument} {horn};
#showme {instrument set to $instrument};
play dragons;
#variable {song} {yes}
}
}
{5}
#ALIAS {pfly}
{
#action {You finish your song.} {play flight};
#if {"$instrument"=="horn" || "$instrument"=="mastery" || "$instrument"=="time"}
{
play flight
};
#else
{
play;
rem $instrument;
hold horn;
#variable {instrument} {horn};
#showme {instrument set to $instrument};
play flight;
#variable {song} {yes}
}
}
{5}
#ALIAS {pharm}
{
#action {You finish your song.} {play harming};
#if {"$instrument"=="lyre" || "$instrument"=="mastery" || "$instrument"=="time"}
{
play harming
};
#else
{
play;
rem $instrument;
hold lyre;
#variable {instrument} {lyre};
#showme {instrument set to $instrument};
play harming;
#variable {song} {yes}
}
}
{5}

#ALIAS {pheal}
{
#action {You finish your song.} {play healing};
#if {"$instrument"=="lyre" || "$instrument"=="mastery" || "$instrument"=="time"}
{
play healing
};
#else
{
play;
rem $instrument;
hold lyre;
#variable {instrument} {lyre};
#showme {instrument set to $instrument};
play healing;
#variable {song} {yes}
}
}
{5}

#ALIAS {phero}
{
#action {You finish your song.} {play heroism};
#if {"$instrument"=="drums" || "$instrument"=="mastery" || "$instrument"=="time"}
{
play heroism
};
#else
{
play;
rem $instrument;
hold drums;
#variable {instrument} {drums};
#showme {instrument set to $instrument};
play heroism;
#variable {song} {yes}
}
}
{5}
#ALIAS {ppeace}
{
#action {You finish your song.} {play peace};
#if {"$instrument"=="harp" || "$instrument"=="mastery" || "$instrument"=="time"}
{
play peace
};
#else
{
play;
rem $instrument;
hold harp;
#variable {instrument} {harp};
#showme {instrument set to $instrument};
play peace;
#variable {song} {yes}
}
}
{5}

#ALIAS {pprot}
{
#action {You finish your song.} {play protection};
#if {"$instrument"=="horn" || "$instrument"=="mastery" || "$instrument"=="time"}
{
play protection
};
#else
{
play;
rem $instrument;
hold horn;
#variable {instrument} {horn};
#showme {instrument set to $instrument};
play protection;
#variable {song} {yes}
}
}
{5}
#ALIAS {prev}
{
#action {You finish your song.} {play revelation};
#if {"$instrument"=="mandolin" || "$instrument"=="mastery" || "$instrument"=="time"}
{
play revelation
};
#else
{
play;
rem $instrument;
hold mandolin;
#variable {instrument} {mandolin};
#showme {instrument set to $instrument};
play revelation;
#variable {song} {yes}
}
}
{5}
#ALIAS {psleep}
{
#action {You finish your song.} {play sleep};
#if {"$instrument"=="flute" || "$instrument"=="mastery" || "$instrument"=="time"}
{
play sleep
};
#else
{
play;
rem $instrument;
hold flute;
#variable {instrument} {flute};
#showme {instrument set to $instrument};
play sleep;
#variable {song} {yes}
}
}
{5}

#ALIAS {pstorm}
{
#action {You finish your song.} {play storms};
#if {"$instrument"=="drums" || "$instrument"=="mastery" || "$instrument"=="time"}
{
play storms
};
#else
{
play;
rem $instrument;
hold drums;
#variable {instrument} {drums};
#showme {instrument set to $instrument};
play storms;
#variable {song} {yes}
}
}
{5}
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