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A Theurgist is a goodie-racewar aligned version of the Necromancer. Rather than commanding the undead as your minions, you have control over a select few angelic/holy races that are just powerful.

Please refer to the Necromancer guide (http://duris.wikia.com/wiki/Necromancer) wrote by Tirin for a large portion of helpful ideas and hints.

When it comes to a Theurgist, your pets are named differently. For easy reference, this is a guideline.

  • Hound archon brawlers are the equivalent of zombies. Basic warrior pets. Make decent tanks at low levels.
  • Lantern archon soldiers are your skeletons. Also basic warrior pets, can dual wield weapons. Land more attacks than zombies and are generally a slightly higher damage output.
  • Asura avengers are spectres. Early on if you don't have a detect invisible spell up, you will need to cast the 'sense follower' spell on yourself so you can see your pet and group it, as it will summon in invisible. These mobs are of a rogue class and can backstab, as well as lockpick doors and chests for you.
  • Bralani battlemages are your wraiths (level 31) . They are sorcerer class and will be your main source of damage from levels 31 to 46.
  • Ghaele knight-errants are your vampires (level 41). They make excellent tanks, as they are warrior class. They have fairly substantial hitpoints, can rescue members of your group, yourself or even your other pets. They hit quite frequently and are excellent for bashing other mobs or players when equipped with shields.
  • Holy eladrin liberators are your liches (level 46). These are high powered sorcerer pets that have a considerable amount of firepower at their fingertips. They heal themselves from the damage their spells do, and thus they can make excellent tanks themselves.
  • Call Titan (level 51) is the equivalent of dracoliches. These pets are incredibly strong and have the same functions that a necromancer would be able to utilize. They can roar, use breath weapons, and will occasionally stomp the ground (knocking mobs and players down) as opposed to a tail sweep from the undead dragon counterpart. They have massive hitpoints, can be used as a mount and have high damage output. At level 56 you can command up to 3 of these.
  • Call Avatar (level 56) is the ultimate pet. Generally speaking it has all the traits of a titan, but sits around 3000 hitpoints on average and has a higher damage output. If you control one of these, you cannot control anything else.

Some other differences between a Theurgist and a Necromancer:

  • Angelic Countenance is the same as a necromancer's Vampiric Trance spell. This will significantly increase your constitution (hitpoints) and strength (very handy for carrying lots of loot!) attributes. Also this will allow you to heal yourself off the offensive spells you cast, turn your skin to stone (via the Protect Soul spell), and once in this form, you have to 'Assimilate' rather than 'Memorize' your spells. You no longer have to memorize each spell individually in this form as well, you have access to slot-casting, where you can cast 'X' number of spells from a particular circle. For example: Before you go into the form, you have memorized 5 Minor Creations -- once you cast this spell, you will now have 5 out of 5 First Circle spells available. This means you can cast ANY 5 spells of the first circle without having to pick and choose which ones you need for any given occasion.
  • Voice of Creation is a fast casting area nuke that does moderate damage to all ungrouped in the room who are of an evil alignment. This is a very useful spell when fighting a large PvP battle vs Evils to do some fast quick damage to all in the room, as well as it can be used when in a zone when fighting multiple aggressive enemies. Be careful as to when you use this in a zone group though, as sometimes a mob in the room is unaggressive and will be needed to complete the zone, so if you are unsure, make sure to ask the group if area spells are okay to cast.
  • Aid of the Heavens is a more potent form of the Voice of Creation spell. This is also an area of effect spell, damaging all in the room who are not in your group, and of an evil alignment. You can cast it directly without specifying a target, but if you target this spell, the intended target will take more damage than the rest of the opposing group members or mobs in the room. Once cast, the spell itself will actually do nothing, after several rounds of combat, the spell will climax and burst and do the damage then.
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