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This script is posted as a list of Triggers/Commands. It captures the spell/skill lists to a separate window when you view them. To begin with, create a new folder titled "Skills/Spells" in your Package Editor, under your Duris Window icon (do this by selecting new class from the drop-down). Under that folder add the following triggers.

This first Trigger should be disabled to begin with. It will be controlled by other scripts during execution; however, leaving it enabled to begin with will cause odd behavior.

Pattern:

^*

Script Text:

#GAG;#CAP Information

This trigger controls the initiation of the Spell List capture.

Pattern:

^1st CIRCLE:$

Script Text:

#GAG;#CLR Information
#T+ "^*"

This is where we stop capture on both the Skill and Spell lists.

Pattern:

^<*

Script Text:

#T- "^*"

This is where we stop capture on both the Skill and Spell lists. For some reason I needed to #CAP this as well (unlike the Spell List trigger). You might not require this on your implementation.

Pattern:

^Skill$

Script Text:

#GAG;#CLR Information;#CAP Information
#T+ "^*"

Once captured, you will notice that the Information Window has its own node in the CMud tree. Expand this and add the following trigger to prevent a captured prompt from displaying in the Information Window.

Pattern:

^< %dh~/%dH %dv~/%dV *

Script Text:

#GAG
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